runescape
Reflect
Reflect
Release date 20 November 2012 (Update)
Members No
Skill Defence
Level 37
Type Threshold
Adrenaline −15%
Equipment Shield
Cooldown 30 seconds
Description
Raise your shield, reducing the damage you receive by 50% (25% in PvP) of incoming damage and reflecting it back at the attacker. Lasts 10 seconds.
Reflect
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Reflect is a threshold Defence ability that requires 37 Defence and a shield. For 10 seconds, Reflect reduces damage taken by 50% and reflects the remaining amount back to the attacker(s) with a damage cap of 10,000. Only 25% damage is reflected back in PvP. Monsters immune to deflect damage do not receive rebounded damage, but their attacks are still halved.

This ability does not reduce typeless damage, although there are exceptions such as Nomad's Soul Blast, most of Telos's special attacks, and Vorago's Vitalis orb.

Damage reflected is increased according to the shield's armour value. This practice is very powerful against NPCs when used with a divine spirit shield, arcane spirit shield, or an elysian spirit shield because the damage reduction is calculated after Reflect takes place, effectively causing the player to reduce damage taken by 65% while the attacker takes 50% rebounded damage. The damage reduced is not 80% because damage reduction in RuneScape is calculated multiplicatively, not additively; therefore, 100% damage reduction or over is not possible by equipping multiple damage reducing gear and stacking multiple damage reducing abilities.

Reflect's potency is multiplied when tanking multiple targets and can be devastatingly effective in multicombat PvP battles.

A recommended way to counter this ability is to continuously use your weakest abilities (such as cycling Slice and Punish). This will keep your adrenaline gain up while taking as little damage as possible. Not attacking at all is not recommended as it stops your adrenaline gain, unless you are also using a shield in which case you can 'fight fire with fire'. Conversely the best way to make use of this ability is to activate it when your opponent initiates or is about to initiate a strong, long duration attack like numerous thresholds such as Assault or Asphyxiate.

Some monsters are able to exhibit a temporary reflect-like state:

Trivia