runescape
Onslaught
Onslaught
Release date 13 July 2015 (Update)
Members Yes
Skill Constitution
Level 90
Type Ultimate
Adrenaline −25%
Equipment Any weapon
Cooldown 120 seconds
Description
Channel a powerful attack at your opponent starting at 33%-150% weapon damage, each channel adds 33% weapon damage to the max hit and takes 25% adrenaline. If you run out of adrenaline the ability will start damaging you for 25% of damage dealt as payment, adding 1000 base damage to this past 10 hits.
Onslaught
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Onslaught is a channelled ability, unlocked through Raids from either the untradeable Onslaught Ability Codex, or the tradeable Mazcab ability codex. As a Mazcab ability, Onslaught has a damage cap of 30,000 per hit.

Onslaught begins with a yellow visual effect and 33-150% ability damage - this increases by 11-33% per hit. The user initially pays 25% adrenaline per attack. When adrenaline reaches 0, the visual effect changes to orange, and the user pays with life points instead, starting with 25% of damage dealt. When the caster is at under half of their total life points, this effect changes to a red colour. The damage dealt to the caster is increased by 1,000 per attack past 10 hits. (If the 12th attack dealt 10,000 damage, the caster paid 4,500 health.)

The user does not pay for missed attacks, but missed attacks are still counted as attacks for the purposes of calculating damage increase and payment. In most situations where the target takes modified damage (a Reflecting Jellyfish takes 0% damage, and the Mahjarrat aura causes the caster to deal 105% damage) the caster receives recoil damage as if they had inflicted 100% damage to the target.

The following will heal the user of Onslaught without interrupting the ability:

The following will have no effect or will interrupt the ability:

The ring of vigour and Invigorate auras have no effect on the adrenaline drained while using Onslaught. All attacks done by Onslaught are critical hits, thus the buff granted by Meteor Strike, Tsunami or Incendiary Shot will grant adrenaline per attack during Onslaught - which grants 2 extra hits of Onslaught before life points are drained. For Inspiration aura, the bonus adrenaline will be immediate drained along with damage being taken on the 5th hit (i.e. the damage is not delayed). In both cases, further critical hits of Onslaught do not generate any adrenaline once recoil damage starts to be taken.

Onslaught is unaffected by Berserk, Death's Swiftness, or Sunshine. Chinchompas, red chinchompas, and mechanised chinchompas will allow Onslaught to deal area of effect damage; however, adrenaline/life points will be drained for every single target hit. Additionally, a defender's special effect can reduce or negate recoil damage dealt by Onslaught.

Onslaught automatically stops once the # of stacks in the buff bar reaches 26, even if you still have adrenaline left.

Trivia