| Release date | 29 March 2004 (Update) |
|---|---|
| Members | Yes |
| Level | 79 |
| Spellbook | Normal, Daemonheim |
| Type | Combat |
| Experience | 89 |
| Runes | 3 |
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Entangle is a combat spell which prevents monsters from moving for 24 seconds, or players for 12 seconds.
It is possible to cast Entangle on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.
Cost
| Input | Cost |
|---|---|
| 3 | 1,215 |
| Staves | |
| 2.7 | 1,093.5 |
Trivia
- Casting Entangle on Penance Fighters or Penance Rangers would cause the player to take 20 unblockable damage as it counts as wrong attack type.
- Entangle used to do a small amount of damage to the target.
- The FunOrb game Arcanists features a spell in the nature book called "Entangle" and it stops the player it hits from jumping.
- It's revealed during Salt in the Wound, Kennith has the ability to cast Entangle. Some of the stronger Forgotten mages in Daemonheim also use Entangle.
Daemonheim spells | |
|---|---|
| Teleport spells | |
| Curse spells |
|
| Cure spells |
|
| Other spells |
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