| ? (edit) | ||||||||||||||||||
| Release | 12 April 2010 (Update) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | No | |||||||||||||||||
| Examine | ||||||||||||||||||
| One of many dark mages inhabiting the dungeons. | ||||||||||||||||||
| Combat info | ||||||||||||||||||
| Level | LP | |||||||||||||||||
| 1 | 100 | 37.3 | 12.3 | |||||||||||||||
| Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
| 2 / 1 / 0 | ||||||||||||||||||
| Aggressive | Poisonous | |||||||||||||||||
| Offensive | ||||||||||||||||||
| Max hit | ||||||||||||||||||
| 0 | 0 | ? (edit) | ? (edit) | |||||||||||||||
| Style | Speed | |||||||||||||||||
5 ticks (3.0s) | ||||||||||||||||||
| Combat levels | ||||||||||||||||||
| ||||||||||||||||||
| Defensive | ||||||||||||||||||
| Armour | Weakness | |||||||||||||||||
| 110 | 1 | |||||||||||||||||
| Affinities | ||||||||||||||||||
| 90 | 30 | 65 | 50 | |||||||||||||||
| Immunities | ||||||||||||||||||
The forgotten mage is a monster in Daemonheim released with the Dungeoneering skill. They attack exclusively with magic. Their combat levels vary, as do the magic robes they wear and the level of spells they cast.
Forgotten mages have a special ability only shared by necromancers, mercenary leaders, reborn mages and Seekers: they could cast what looks like Stat Spy on players to temporary disable the cloaking effects of the shadow silk hood. This can be their most lethal spell if other humanoid monsters are in the room. Even though it deals no direct damage, it can cause multiple humanoid enemies to attack the affected player at once. The higher the mage's combat level, the more powerful the spells they can use.
Forgotten mages also appear in Salt in the Wound.
Tiers
| Tier | Level | Equipment | Spells used |
|---|---|---|---|
| 1 | 1 | Salve | Wind Strike, Water Strike, Confuse |
| 2 | 14 | Wildercress | Water Strike, Earth Strike, Confuse, Fire Strike, Weaken |
| 3 | 28 | Blightleaf | Fire Strike, Wind Bolt, Confuse, Weaken, Bind, Curse, Water Bolt |
| 4 | 42 | Roseblood | Water Bolt, Earth Bolt, Confuse, Weaken, Curse, Bind, Fire Bolt |
| 5 | 56 | Bryll | Fire Bolt, Wind Blast, Confuse, Weaken, Curse, Bind, Water Blast |
| 6 | 70 | Duskweed | Water Blast, Earth Blast, Confuse, Weaken, Curse, Snare, Fire Blast |
| 7 | 84 | Soulbell | Fire Blast, Wind Wave, Confuse, Weaken, Vulnerability, Snare, Water Wave |
| 8 | 98 | Ecto | Water Wave, Earth Wave, Confuse, Enfeeble, Vulnerability, Entangle, Fire Wave |
| 9 | 112 | Runic | Fire Wave, Wind Surge, Stagger, Enfeeble, Vulnerability, Entangle, Water Surge |
| 10 | 126 | Spiritbloom | Water Surge, Earth Surge, Stagger, Enfeeble, Vulnerability, Entangle, Fire Surge |
| 11 | 138 | Celestial | Fire Surge, Stagger, Enfeeble, Vulnerability, Entangle |
Location
- Daemonheim - all floors
Drops
100% drops
| Item | Quantity | Rarity | GE price | |
|---|---|---|---|---|
| Bones | 1 | Always | Not sold |
Monster-specific drops
These are only dropped by mages that are visibly holding them in their left hand.
Item Tier Smuggler
valueMembers
only?
Magical blastbox N/A 600 No
Celestial surgebox N/A 900 Yes
Armor
Forgotten mages have a chance to drop a random piece of magic armour of their tier (with the exception of celestial mages, who drop spiritbloom robes).
Weapons
None.
Other drops
- Quantities and rarities are random. Dropped food will usually be the second best you can fish and cook and drops in general will become less generous as you progress.
- Food
Item Tier Smuggler
valueMembers
only?
Heim crab 1 72 No
Red-eye 2 180 No
Dusk eel 3 252 No
Giant flatfish 4 360 No
Short-finned eel 5 432 No
Web snipper 6 540 Yes
Bouldabass 7 612 Yes
Salve eel 8 720 Yes
- Weapons
Item Tier Smuggler
valueMembers
only?
Novite dagger 1 105 No
Bathus dagger 2 255 No
Marmaros dagger 3 480 No
Kratonite dagger 4 660 No
Fractite dagger 5 915 No
- Runes
Item Tier Smuggler
valueMembers
only?
Air rune (Dungeoneering) None 1 No
Mind rune (Dungeoneering) None 1 No
Water rune (Dungeoneering) None 1 No
Earth rune (Dungeoneering) None 2 No
Fire rune (Dungeoneering) None 3 No
Body rune (Dungeoneering) None 3 No
Cosmic rune (Dungeoneering) None 3 No
Chaos rune (Dungeoneering) None 3 No
Astral rune (Dungeoneering) None 3 Yes
Nature rune (Dungeoneering) None 3 No
Law rune (Dungeoneering) None 6 No
Death rune (Dungeoneering) None 6 No
Blood rune (Dungeoneering) None 6 Yes
Soul rune (Dungeoneering) None 12 Yes
- Torn bags
-
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Item Tier Smuggler
valueMembers
only?
Protoleather torn bag 1 93 No
Subleather torn bag 2 213 No
Paraleather torn bag 3 399 No
Archleather torn bag 4 546 No
Dromoleather torn bag 5 759 No
Spinoleather torn bag 6 888 No
Gallileather torn bag 7 1,101 No
Stegoleather torn bag 8 1,260 No
Megaleather torn bag 9 1,434 No
Tyrannoleather torn bag 10 1,695 No
- Ores
Item Tier Smuggler
valueMembers
only?
Novite ore 1 105 No
Bathus ore 2 225 No
Marmaros ore 3 480 No
Kratonium ore 4 660 No
Fractite ore 5 915 No
- Branches
Item Tier Smuggler
valueMembers
only?
Tangle gum branches 1 45 No
Seeping elm branches 2 90 No
Blood spindle branches 3 165 No
Utuku branches 4 225 No
Spinebeam branches 5 315 No
- Textiles
Item Tier Smuggler
valueMembers
only?
Salve nettles 1 84 No
Wildercress 2 204 No
Blightleaf 3 384 No
Roseblood 4 528 No
Bryll 5 732 No
- Herbs
Item Tier Smuggler
valueMembers
only?
Grimy sagewort 1 225 Yes
Grimy valerian 1 300 Yes
Grimy aloe 1 405 Yes
Grimy wormwood leaf 2 450 Yes
Grimy magebane 2 600 Yes
Grimy featherfoil 2 810 Yes
Grimy winter's grip 3 900 Yes
Grimy lycopus 3 1,050 Yes
Grimy buckthorn 3 1,350 Yes
- Seeds
Item Tier Smuggler
valueMembers
only?
Cave potato seed None 162 Yes
Gissel mushroom spore None 270 Yes
Edicap mushroom spore None 900 Yes
Sagewort seed 1 675 Yes
Valerian seed 1 900 Yes
Aloe seed 1 1,215 Yes
Wormwood seed 2 1,350 Yes
Magebane seed 2 1,800 Yes
Featherfoil seed 2 2,430 Yes
Winter's grip seed 3 2,700 Yes
Lycopus seed 3 3,150 Yes
Buckthorn seed 3 4,050 Yes
- Miscellaneous
Item Tier Smuggler
valueMembers
only?
Gold charm (Dungeoneering) None 895 Yes
Green charm (Dungeoneering) None 2,647 Yes
Crimson charm (Dungeoneering) None 4,393 Yes
Blue charm (Dungeoneering) None 5,538 Yes
Rusty coins None N/A No
Anti-dragon shield None 360 No
Bowstring None 18 No
Vial None 3 No
Thread None 3 No
Feather None 1 No
Marmaros and Thok None Untradeable No
Chronicles of Bilrach None Untradeable No
Rune essence None 16 No
Trivia
- Prior to the graphical update for the elemental spells, the Forgotten mages that used wave spells used the hand animation associated with blast or lower spells. Some mages still use these hand animations, although the spells still use the updated graphics (this has not been fixed yet).
- Also before the graphical update, some of the higher-levelled mages used higher-powered wave spells that hit maximum damage consistent with the corresponding surge spells (for example, the highest levelled mages used a variation of Fire Wave with maximum damage of 280, the same as Fire Surge). Although the higher-levelled mages now cast the proper elemental surge spells, they still use the sound effects for the wave spells. This also seems to apply to Mercenary leaders.
- With a hidden update, Forgotten mages now bind the player, then move a few squares away (if in melee range) and continue attacking them similar to Astea Frostweb. This can be countered by using Freedom or Barge. Very rarely, if in melee range, they will move one space diagonally close to you in melee range also, although this may be a glitch, but possible that it is stuck, depending on the location of you and the mage.
| Part 4 of the Sea Slug quest series | |
| NPCs | |
| Enemies |
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| Items |
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| Locations |
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| Music |
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| Miscellaneous | Quick guide • Transcript |
