runescape
This article is about the meaning of the bonuses. For a tabulation of values, see Equipment tables.
The Equipment Stats interface

The Equipment Stats interface

Gear icon

Combat Stats (or simply stats or bonuses) are bonuses found in the Worn Equipment section of the interface which are determined by a player's equipment and skills. Combat bonuses are split into two categories: Offensive Stats and Defensive Stats.

All main- and off-hand weapon bonuses are found in the Offensive Stats section and all armour bonuses are found in the Defensive Stats section. All armour and weapons give a value for each bonus, with the strongest equipment giving the highest bonuses.

Equipping armour

Equipping armour

Unequipping armour

Unequipping armour

Mouseover tooltip

Mouseover tooltip

Equipment bonuses are highly important to certain aspects of RuneScape such as player killing in Wilderness and fighting in the Duel Arena.

Offensive stats

Main article: Attack types

A player's offensive stats determine how the player will attack in combat.

Note: In general, a weapon's damage is a function of its equipment tier and its speed - slower weapons have higher damage. (Its accuracy is a function of its tier only.) If the damage is adjusted for speed - such as when calculating ability damage, though this also applies to autoattacks - weapons of the same tier have the same damage. This means, in general, a higher tier weapon is always more effective than a lower tier one, with higher damage output over time and higher accuracy. The difference between weapons of the same tier is minor, usually coming down to attack type, aesthetics, cost, practicality, or other bonuses (e.g. prayer bonus) and special attacks. This effect (weapons of the same tier having the same averaged damage over time) applies in all combat modes (full manual, revolution, and legacy) - though not necessarily when comparing two different combat modes.

Defensive stats

A player's defensive stats determine their character's endurance.

Hit and block chance

Main article: Hit chance

Formulae

For a full set of tables for every value, see Calculator:Combat stats.

The bonuses on nearly all equipment in the game are derived via formula, and thus one can determine the bonuses of any item, whether it exists or not.

The tier variable is the level of the item. As an example, the rune dagger requires 50 Attack and is tier 50.

The bonuses for armour of many tiers can be found here.

Stats

Accuracy

Armour

Damage

Where is your level in the respective skill (Strength, Ranged, or Magic):

Weapons

Accuracy

is the weapon's equipment tier; in most cases, this is the level required to wield it.

Damage

Where is the weapon's tier:

Armour

(Medium helms, chainbodies, and square shields are calculated using their tier two levels below; to demonstrate, the dragon chainbody is calculated at tier 58.)

Armour bonus

These formulas are for Tank armour and PvP armour. If calculating Power armour, subtract 5 equipment tier; if calculating Hybrid armour, subtract 15 tiers.

is the armour's equipment tier; in most cases, this is the level required to equip it.

Life bonus

Note that Life bonus is only found on shields at tiers 70 and above, or Tank armour at tiers 80 and above in the head, body, and leg slots.

Where is the armour's tier:

Damage bonus

Only Power armour and PvP armour have a Strength, Ranged, or Magic bonus that is determined by equipment tier.

Where is the armour's tier:

Damage bonus is also found on many other items, notably jewellery.

Totals

Accuracy

The displayed accuracy is the sum of the accuracy from stats and weapon accuracy. Accuracy is not scaled to speed or hand.

Damage

The damage bonus displayed in the loadout interface is the sum of the damage from stats, weapon damage, and damage bonus. Weapon damage is taken as-is (since it has already been scaled for speed and handedness), but the other two are scaled:

Where

Handedness
Main-hand 1
Off-hand 0.5
Two-hand 1.5
Speed
Fastest 1
Fast 1.2
Average 1.5

Note: the damage bonuses calculated here use the unrounded values of the damage, which are not displayed in-game. This results in the damage usually appearing slightly higher than it should.

Hovering over the damage bonus in loadout gives a breakdown of what comes from where.

Affinity and style bonus

Main article: Affinity

All armour has a related affinity, which determines how accurate attacks done against it in each style are. This is represented as style bonus in the equipment stats menu, as a positive number for stronger defence (that style has a lower hit chance), a negative number for weaker defence (that style has a higher hit chance), or zero (that style has a neither boosted nor reduced hit chance).

Trivia