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Starting the Quest

Before the quest is accepted

Old dialogue that no longer exists

Dialogue that followed that dialogue and now starts the quest

When talking to Sir Tiffy again

Falador Castle: First visit to Sir Amik

If you have not asked Tiffy about his plan.

If you have asked Tiffy about his plan

If wearing Initiate Armour

With or without the armour continues here

Falador Park: The Crisis

If you agreed to be Amik's Squire

If you declined being Amik's Squire

Falador Castle: Second visit to Sir Amik

Talking to him after an initial talk where you don't agree to help starts the entire conversation over.

Falador Park: Mission details

Conversation branches merge here

Talking to Tiffy after being told what you need for the Communcation Orb but before making it

Talking to Savant

CommOrb Files

Dossier of Solus Dellagar

Solus Dellagar

Age: Unknown

Place of Birth: Unknown

Known aliases:

Solus Darkheart

The Murder-mage

'Mad Solus'

Stealthy Pete

Known affiliates: Solus Dellagar has shown time and time again that he considers others to be mere pawns in his schemes, and will discard them at the first viable opportunity.

Despite having been associated with many criminal and undesirable elements known to us, these will not be listed as affiliates, because as a general rule, if you have worked with Solus once you are unlikely to ever do so again.

The only loyalty he has ever managed to inspire in others is through threat of force, and he is indeed powerful, but the general hatred of him amongst those he has encountered means that an experienced field operative will find opportunities to turn associates against him.

Known History: Solus' exact history is still unknown to us, but we expect he originated in or close to the city of Ardougne.

He was first brought to our attention as a possible threat in the infamous zombie attack of Varrock masterminded by the Mahjarrat Lucien, but did not serve a particularly key role.

Reports of his whereabouts after that are somewhat sketchy, but he seems to have trained a quite formidable magical aptitude in the decades immediately following.

Although he has kept a low profile from conventional authorities, he has made quite a name for himself amongst various underworld circles, especially amongst Zamorakians, where his particularly brutal methods have been cause for some concern.

He earned the nickname 'Murder-mage' and 'Mad Solus' in the incident at Edgeville where he was eventually apprehended by one of our field teams, but not before the willful slaughter of over 800 civilians, as well as an equal number of White and Black Knights – we are still unsure as to why Lord Daquarius allowed his men to be involved in this affair, because it was distinctly against his usual methods, and this is the only report on file of him making an action under someone else's direct command.

Solus' reputation as an evil, bloodthirsty, greedy and dangerous individual is well deserved, and field operatives should avoid direct confrontation at all costs.

Standard observation rules apply, and if you find yourself in a position where confrontation seems likely, then guidelines suggest you immediately contact your handler who will provide you ample backup – your chances of surviving a one on one assault are slim to none.

End of Report.

Dossier of Lord Daquarius

Lord Daquarius

Age: 34

Place of Birth: Falador

Known aliases:

Lord of the Kinshra

Daquarius Rennard

Known affiliates:

Leader of the Kinshra, commonly known as the Black Knights.

Has occasional ties to various other Zamorakian agencies.

Has been linked with the Witch Lensig and her familiar Greebo most recently.

Has a number of jail guards in his employ deep in the Taverley dungeon, where enemies of the Kinshra are often imprisoned.

Known History:

The charismatic Lord Daquarius was the youngest Black Knight to ever take lead of the Kinshra, being unanimously voted into leadership after the death of Lord Shadwell in the infamous incident at Edgeville.

As leader of the Kinshra, he has been a high priority threat to the White Knights, and his activities with the Black Knights have been a constant thorn in both the side of the White Knights and of the Temple Knights.

However, while the White Knights still actively seek his capture and execution for crimes against the state, the Temple Knights have taken a more reactive position of observation.

Those of us who survived the Edgeville incident and recall what the Black Knight's activities under Lord Shadwell were like, can see that Lord Daquarius is better to keep around than risk another fanatical extremist taking his place.

For all of his misguided belief in Zamorak, Daquarius is an undeniably noble man; we have numerous reports of him risking personal injury so that he may save a fellow Kinshra from harm or death.

His belief in his men as more than simply subjects to be used in war against the White Knights makes him a predictable and easily manipulated enemy that is worth keeping in place, and also accounts for the high regard in which he is held by the rest of the Kinshra.

End of report.

Dossier of Zamorakian Research Mage

Name Unknown

Age: Unknown

Place of Birth: Unknown

Known affiliates:

The Zamorakian Magical Institute, a research group that we have classified as fairly innocuous that primary focuses on magical research dedicated to assisting Zamorak.

Observation suggests that the Z.M.I. is the same faction of Zamorakians that burnt down the Wizards Tower in Operation: Phoenix, but firm conclusions as to the reason for this remain at best sketchy and unsupported by evidence.

It is certainly worthwhile to keep any known members of the Z.M.I. under observation, however.

Known History:

Recently this unidentified mage has begun to base his activities in and around the area of Varrock, specifically the Temple to Zamorak that was foolishly allowed to be built there.

We have some evidence that this Mage also works as a rune-dealer in the vicinity of Edgeville, but preventing his operations in the Wilderness is far beyond our jurisdiction, and any actions taken there would bring unwanted attention to our order by various entities.

We have installed standard observation devices in the Zamorakian temple, but his activities have apparently been limited to a small degree of smuggling and the purchasing and resale of various pieces of contraband.

Although no obvious threat from his presence has been detected, we will continue standard observation in case he turns out to be a bigger fish than he at first glance seems.

End of report.

Solus Observation Record 1

(Observation Orb #BK-LD-577786 Record begins...)

(Solus casts ice barrage killing two black knights and greatly wounding Daquarius)

(Solus teleports out)

Solus Observation Record 2

(Observation Orb #VA-ZM-000964 Record begins...)

(Solus casts a binding spell)

Lord Daquarius

After killing a Black Knight

Zamorakian Mage

Canifis

Failing Scans

If you at any point during the quest scan in the wrong spot you get a random bit of dialogue. Due to the random nature of this dialogue it is hard to be sure that none are missing from the list, so it should be treated as incomplete.

Scanning in Canifis

(Solus teleports)


Branching paths for the different items

Greenman's ale

Wizard hat

Ear muffs

Goblin armour

Fake beard

Bear fur

Eye patch

Wizard's hat (Cream)

Castle wars ticket

Fremennik cloak

Toy horsey

Giant frog legs

Unholy symbol

Red Vine Worm (Dialogue may not be exact, but is close)

Banana

Dialogue missing

End branching dialogue

Scanning the second location

Camelot

Champion's Guild

Branching paths for the different items

Greenman's ale

Wizard hat

Ear muffs

Goblin armour

Fake beard

Bear fur

Eye patch

Wizard's hat (Cream)

Castle wars ticket

Fremennik cloak

Toy horsey

Giant frog legs

Unholy symbol

Red Vine Worm (Dialogue may not be exact, but is close)

Banana

Dialogue missing

End branching dialogue

Scanning the fourth location

(Solus casts Flames of Zamorak)

Falador Castle

Scanning in Dorgeshuun Mines

Branching paths for the different items

Greenman's ale

Wizard hat

Ear muffs

Goblin armour

Fake beard

Bear fur

Eye patch

Wizard's hat (Cream)

Castle wars ticket

Fremennik cloak

Toy horsey

Giant frog legs

Unholy symbol

Red Vine Worm (Dialogue may not be exact, but is close)

Banana

Dialogue missing

End branching dialogue

Scanning the sixth location

(Black Knight spawns)

(Black Knight is defeated)

Rune Essence Mine: Ending the hunt

Communicating with Savant after defeating Solus

If you have lost the hat the following dialogue occurs afterwards

Falador Castle: Completing the quest

If you talk to Sir Amik after losing Solus's hat

If you talk to Sir Amik with Solus's hat in the bank

If you talk to Sir Amik with Solus's Hat

Quest Complete