runescape
For other uses, see Energy (disambiguation).
Energy
Energy sidebar

Run energy (sometimes called Stamina or Run) is a player's ability to run rather than walk around the landscape, and is measured as a percentage. Players all run at the same rate, unless their energy is at 0%, in which case they cannot run at all. Running is exactly twice as fast as walking. A player running covers 20 squares per 6 seconds, while a player walking covers 10 squares per 6 seconds. Energy gradually depletes whilst the player is running, and recovers whilst they are not.

The energy level is displayed in the game's options screen and is displayed (along with the World Mapcompass and the Home Teleport) on the top-right hand corner of the minimap. These values show how much longer a player can run. Players can switch this option on to run everywhere they go, or they can run to one particular destination by holding down Ctrl when they click to move (see Game controls). Free players and players with an Agility level of 1 have a recovery rate of 0.45 energy per second.

Each Agility level above 1 that a player has seems to reduce the time required to regenerate energy back to 100% by 1 second. For example, a player with 70 Agility can fully regenerate run energy to 100% after about 1 minute 47 seconds while a player with 90 Agility can fully regenerate to 100% in 1 minute 27 seconds.

Clicking rest will allow the player to sit down and recover run energy at a much faster rate (2.8 energy per second instead of 0.45 for level 1 Agility).

Using energy

A player running, depleting energy.

A player running, depleting energy.

Energy starts at 100% by default, but decreases as the player runs around. The rate at which it goes down increases with the weight of the items they are carrying (i.e. items in the inventory and any items they are wearing or have equipped). The rate at which energy decreases by running can be improved by using weight-reducing equipment such as the boots of lightness.

When the energy reaches 0%, the player can only walk until their energy recovers. The "run" option is also automatically switched off.

Recovering energy

A player walking, recovering energy.

A player walking, recovering energy.

Energy gradually recovers (increasing up to a maximum of 100%) any time that the player is not running, i.e. walking or standing still, except at certain times when the player is doing something else, such as crossing an agility obstacle. The rate at which it recovers increases with the player's Agility level, but does not recover at all when the player is logged out of the game. The natural recovery rate at level 1 Agility is 1% per 2.25 seconds.

Energy Recovery Rates - Walking

The natural recovery rate at level 1 Agility is 0.45 per second, or taken to be 1 energy/2.25 seconds. There is no difference when walking or standing still.

Energy Recovery Rates - Resting

35 seconds to restore from 0-100 which is approximately 2.85 energy/second

Energy Recovery Rates - Listening To a Musician

25 seconds to restore from 0-100, which is 4 energy/second

Resting Status Globe The running globe's resting animation; the music note appears while resting near a musician.

Energy-restoring items

Energy can be recovered more quickly by using a number of items:

Name Percentage-points of energy recovered
Guthix rest 5%
Papaya 10%
White tree fruit 16%
Energy potion 20% (per dose). Other players can administer this using the Stat Restore Pot Share Lunar Spell.
Purple sweets 20% (per piece)
Summer pie 20% (per bite)
Super energy potion 40% (per dose). Other players can administer this using the Stat Restore Pot Share Lunar Spell.
Strange fruit 60%
Mint cake 100%
Gout tuber 100%
Winter sq'irkjuice 10%
Spring sq'irkjuice 20%
Autumn sq'irkjuice 30%
Summer sq'irkjuice 40%
Explorer's ring 50% (Can be used 1, 2, or 3 times per day (resets at 00:00 UTC) for bronze, silver and gold/metallic, respectively)
Tireless run scroll 50% of the player's Agility level, rounded up (when a Spirit terrorbird is summoned - using a scroll costs 8 Summoning spell points)
Unburden scroll 50% of the player's Agility level, rounded up (when a bull ant is summoned - using the scroll will cost 12 Summoning spell points)
Bandages (only usable in Castle Wars) 30%
Bandages (only usable in Soul Wars) 50%
Resting With 1 Agility, approximately 2.85 every second (35 seconds to restore from 0-100%)
Listening to a musician With 1 Agility, approximately 4 every second (25 seconds to restore from 0-100%)

Note that explorer's rings are the only items for a non-member to restore energy.

Musicians

Main article: Musician

Listening to musicians help restore run energy faster. These NPCs were introduced with the run energy update. Listening to them will recover 100% of your energy in just 25 seconds.

Resting

Main article: Rest

Resting helps the player restore energy at a faster rate than standing still or walking, but at a slower rate than listening to a musician whilst resting. Resting takes 35 seconds to recover your run energy from 0 to 100%.

Useful tips

The rest option under the run button.

The rest option under the run button.

Trivia

The old energy interface.
The old energy interface.