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Ancient artifacts

Attempting to open the Ancient Door before talking to Orlando Smith

Talking to Orlando Smith

Talking to Orlando Smith before opening the Ancient Door

Opening the Ancient Door

Investigation at Guthix's chambers

Talking to Orlando Smith

Investigating the Dusty parchment

First time
Afterward

Investigating the Shattered blade

First time
Afterward

Investigating the Stone carvings

Before Tears of Guthix is completed: 

First time
Afterward

If you completed Tears of Guthix beforehand:

First time
Afterward

If you completed Tears of Guthix and Fist of Guthix beforehand:

First time
Afterward

Investigating the Inactive obelisk

Investigating the Clouded vials

Investigating Scattered parchment

Investigating the Strange footprints

As you investigate any of the three key objects

First object
Second object
Third object

After all three key objects are investigated

Talking to Orlando before investigating the statue

Investigating the Guthixian Statue

Talking to Orlando immediately after

Upon entering the room

The Shadowy Figure

Upon defeating the automatons

If you refused to be teleported, then came back

The Sword of the Edicts

Zemouregal's fort

The Temple of Lost Ancients

Back at the Cavern

Attempting to ignore Sliske and go past the door

Upon returning

Kree'arra

Approaching the gate

Attempting to ignore Kree'ara and go past the door

Meeting Kree'ara

At Kree'ara's storms special attack

After Kree'arra is defeated

Attempting to talk to Kree'arra after his defeat and before he flies away

At the gate

K'ril Tsutsaroth and Commander Zilyana

Attempting the puzzle before activating the control panel

Attempting to activate the control panel

Talking to the Guthixians

Death

Juna

Kaqemeex

Valluta

Chaeldar

Druid

Druidess

Thaerisk Cemphier

Fiara

Completing the puzzle

If you have a familiar

Mousing over each icon in the puzzle key

Inactive destinations are not ready to receive a boulder yet, and will therefore block the path of any that roll across them. This will cause the boulder to crash and be destroyed.
There is only one active destination at a time. Boulders should be rolled into the current active destination to unlock the next one.
Destinations are complete when a boulder has been rolled into them. The boulder within the destination will allow other boulders to roll across the top in any direction.
When a boulder rolls over a pressure pad, the pad will rotate by 90 degrees. If the boulder is then destroyed before reaching an active destination, the pressure pad will return to its original position.
Auto-rotating pads rotate by themselves every few seconds. These pads are surrounded by gates, enabling the boulder to be released only when it can roll across the pad.
Gated pads are intelligent; they will stop the boulder if the next track piece is an auto-rotating pad or a conveyor belt. The boulder must be released before it will begin moving again.
Conveyor belts will move the boulder in the direction the belt is currently moving. Conveyor belts are surrounded by gates, enabling the boulder to be released only when the belt is moving in the correct direction.

As pressure pads return to their original positions

Activating the control panel after completing the puzzle

Talking to Juna

Proving your loyalty to Guthix

Upon entry

Meeting Cres

Talking to the Guthixians

Cres

Chaeldar

Death

Druid

Fiara

Juna

Kaqemeex

Thaerisk Cemphier

Valluta

Viewing the strange map

A new Guardian of Guthix

After successfully completing the test

Preparing for battle

Organising defences

Cres

Juna

Talking to the Guthixians

Chaeldar

Death

Druid

Druidess

Fiara

Kaqemeex

Thaerisk Cemphier

Valluta

Mousing over any defending team

Death

Chaeldar and Thaerisk Cemphier

Fiara and Valluta

Cres

Mousing over any wing

First wing

Second wing

Third wing

Fourth wing

After choosing a formation

Battle begins

Talking to the defenders

When the enemy is in the first wing which is not that defender's wing

When the enemy is in another wing which is not that defender's wing

When the enemy is in that defender's wing

Drinking from a potion cauldron

Healing elixir

Pious elixir

Powerful elixir

Reassigning forces

Preparing to enter a wing

Dialogue verifying your decision does not occur when entering the fourth wing after defending the other three

Any wing in which the enemy is not present

Chaeldar and Thaerisk Cemphier's wing

Cres's wing

Death's wing

Valluta and Fiara's wing

Upon entering a wing with a correct defender team

Bandosians

The defender who speaks in this wing will be only one of these, depending on which defender team you choose to defend this wing: Chaeldar, Cres, Death, or The Valluta: 

General Graardor and his minions

In the main chamber

Meeting General Graardor

At General Graardor's shield special attack

At General Graardor's punch special attack

At General Graardor's smash special attack

Upon General Graardor's defeat

Zamorakians

The defender who speaks in each of these wings will be only one of these, depending on which defender team you choose to defend that wing: Chaeldar, Cres, Death, or The Valluta: 

Zemouregal and his undead

In the main chamber

Meeting Zemouregal

At the start of the battle

Attempting to attack Zemouregal while dark portals are still active

After destroying the first set of dark portals

As dark portals respawn

After destroying the second set of dark portals

Upon Zemouregal's defeat

K'ril Tsutsaroth and his army

When leaving the storage wing

Meeting K'ril Tsutsaroth

Battle begins.

At K'ril Tsutsaroth's charge special attack

At K'ril Tsutsaroth's slam special attack

At K'ril Tsutsaroth's powerful special attack

Upon K'ril Tsutsaroth's defeat

Enakhra

In the main chamber

Meeting Enakhra

At Enakhra's lighter special attack

At Enakhra's powerful special attack

At Enakhra's pinning down special attack

At Enakhra's leeching special attack

As you run some distance away from Enakhra

Upon Enakhra's defeat

Saradominists

Commander Zilyana and her army

Entering the main chamber

Commander Zilyana's arrival

Time to defend the barriers

During the battle against the Saradominist forces

Spiritual warriors, spiritual rangers, and/or spiritual mages may say any of the following: 

Upon successfully defending the barriers

Cres is killed

Decision

Meeting Azzanadra

Before Desert Treasure

After Desert Treasure

Choosing a side

Before entering the chamber

Talking to the Guthixians

Chaeldar

Death

Druids

Fiara

Juna

Kaqemeex

Thaerisk Cemphier

Valluta

Talking to the Zarosians

Akthanakos

Before Enakhra's Lament

After Enakhra's Lament

Char

Before The Firemaker's Curse

After The Firemaker's Curse

Nex

Wahisietel

Before The Curse of Arrav and Ritual of the Mahjarrat

After The Curse of Arrav and before Ritual of the Mahjarrat

After The Curse of Arrav and Ritual of the Mahjarrat

Reaching Guthix

In pursuit of Guthix

If you sided with the Guthixians: 

If you sided with the Saradomini​sts or Zarosians: 

Meeting Guthix

After Sliske strikes Guthix

Upon coming to Guthix

On the Naragi plane

Upon entry

First stop along the path

Second stop along the path

Third stop along the path

Fourth stop along the path

Fifth stop along the path

Sixth stop along the path

Upon entering Guthix's home

Inspecting objects

Naragi corpse

First
Second
Third

Skagaroth

The dead god looms over the landscape, terrifying even in death. His appearance suggests that he was not a benevolent god, although even if he were it seems that none of the gods who visited this world cared much for the mortals living apon it.

Unidentified corpse

Unlike Guthix's race, this creature is clearly a warrior. It almost looks as if it was created for combat, with strong muscles and thick skin. It could have ripped a naragi to shreds in seconds. The creature is wearing tough armour, bearing the mark of a long-forgotten god.

Ruined temple

This looks to be the remains of a ruined temple. Some of Guthix's race must have begun to worship the gods who came to this world, creating shrines and temple become becoming caught up in the war that destroyed them.

Stone tablet

The tablet stands alone amongst the ruins. The clarity of the writing suggests that Guthix has a strong memory of this tablet; perhaps it was something he saw every day, or something dear to him. Along the path stands a house, suggesting this could have been a waymarker or a sign.

Saradomin's return

Guthix is dead

If you sided with the Guthixians: 

If you sided with the Sarado​minists or Zarosians: 

Edicts are broken

Wars could begin

Saradomin arrives

Talking to the Guthixians

Chaeldar

Before Saradomin teleports the Zarosians away
After Saradomin teleports the Zarosians away

Death

Druids

Before Saradomin teleports the Zarosians away
After Saradomin teleports the Zarosians away

Fiara

Juna

Kaqemeex

Thaerisk

Valluta

Saradomin speaks

Aftermath

Congratulations! Quest complete!

Post-quest dialogue

After collecting your reward

Paying respects at the monument